Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1098090
Regression
No
Playmode tests timeout when Time.timeScale is large
The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale timeout way faster than expected.
Here's a snippet that reproduces the problem:
public class Wrapper
{
[UnityTest]
public IEnumerator ShouldNotTimeoutButItDoes()
{
Time.timeScale = 10;
yield return new WaitForSecondsRealtime(3.1f);
Assert.IsTrue(true);
}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment