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Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
Scriptable Object with missing Script behaves differently in PlayMode an...
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode - everything works fine 3. Open Window -> Debug ... Read more
Test Runner Window. 'Open source code' on a test method containing 'yiel...
Pre-condoition: Make sure that External Script Editor is specified in Preferences/External tools. Steps: 1. Open Test Runner window... Read more
Test Runner speed regression on set up/clean up time
How to reproduce: 1. Open a big project (tested with 1.5GB) 2. Open the Test Runner 3. Switch between EditMode and PlayMode tabs 4. ... Read more
Crash at UnityEditor.TestTools.TestRunner.EditModeRunner:InvokeDelegator...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the "CacheNewExperience" test Actual result: Unity cr... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce: 1. Download and import the attached editor test script 2. Run tests: Expected result: all tests pass Actual res... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when enterin...
How to reproduce: 1. Open attached "pong-tdd1" project 2. Open project's solution in Rider 3. Search all (Ctrl + T), enter "TestLaun... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project 2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at a... Read more
[Unity Test Runner] Tests with Assembly Definition files are delayed for...
Reproduction steps: 1. Open project <redacted>; 2. Open Window -> Test Runner; 3. Select "Run All" for running tests. Expected resu... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce: 1) Open the attached project. 2) Open Test Runner. 3) Run EditMode tests. The tests pass, but the editor remain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings