Search Issue Tracker
By Design
Votes
0
Found in
2019.3.5f1
2019.4
2019.4.32f1
2020.3
2021.1
2021.2
2022.1
2022.2
Issue ID
1399029
Regression
No
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce:
1. Open the attached project "InvokeTestingBug.zip"
2. Open Test Runner (Window > General > Test Runner)
3. Press the "Run All" button
Expected result: Subsequent "ZzzFurtherTests" test succeeds
Actual result: Subsequent "ZzzFurtherTests" test fails
Reproducible with: 2019.3.5f1, 2019.3.16f1, 2019.4.35f1, 2020.3.27f1, 2021.1.28f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3
Not reproducible with: 2019.3.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
Resolution Note:
Exiting the player or PlayMode from a PlayMode-test is not supported and can give unforeseen results.