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0
votes
Active

Timeline Preview displays object as active on the last frame of Activati...

Timeline

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Apr 05, 2019

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Version/s: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4, 2019.2.0a11

Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more

0
votes
Fixed

[Timeline] Track frames zoom in to max upon resizing Timeline window

Timeline

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Apr 18, 2019

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Version/s: 2019.1.0a10, 2019.2.0a12

Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce: 1. Create a new project. 2. Go to > Window ... Read more

0
votes
Active

[Timeline] Deleting an "Animation Track" that points to the same Animato...

Timeline

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Apr 23, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more

0
votes
Fixed

[Timeline] Changing the Emit Signal property of a Signal Emitter does no...

Timeline

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Apr 24, 2019

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Version/s: 2019.1.0a11, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1148709-EmitSignalNoSave" project 2. Open the "New Timeline" in Timeline Window 3. Sele... Read more

0
votes
Fixed

Signal Emitter at the start of the Timeline emits twice when the Timelin...

Timeline

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Apr 27, 2019

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Version/s: 2019.1.0b1, 2019.1.0f2, 2019.2.0a2, 2019.3.0a1

How to reproduce: 1. Open user's attached project ('TimeManipulationMarkers.zip') 2. Open 'SampleScene' 3. Make sure that Director o... Read more

0
votes
Fixed

Editor gets into infinite loop when PlayableDircetor.Evaluate is called ...

Timeline

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Apr 28, 2019

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Version/s: 2019.1.0a11, 2019.2.0a1, 2019.2.0a13, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project 2. Select "Director" GameObject... Read more

0
votes
By Design

Signal Emitter does not emit reaction when Playable Director's Update Me...

Timeline

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Apr 30, 2019

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Version/s: 2019.2.0a1, 2019.2.0a13, 2019.3.0a1

How to reproduce: 1. Open user's attached project ('ManualPlayableUpdateBug.zip') 2. Open scene 'New' and click on the Director obje... Read more

0
votes
Fixed

Timeline Editing > TrimEnd does not update until exiting and entering Pr...

Timeline

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May 05, 2019

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Version/s: 2018.2.0b3, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a14, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "TrimEndDidntTrimLength.zip" Project 2. Click on the "Director" Ga... Read more

0
votes
Duplicate

[Timeline] UIElements on a Marker won't draw on the second Inspector window

Timeline

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May 06, 2019

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Version/s: 2019.1.0b2, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open users attached project "VisualElementNotOnSecondInspector.zip" 2. Add another Inspector window so both inspect... Read more

0
votes
By Design

Timeline will execute all signals in between when advancing PlayableDire...

Timeline

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May 07, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open Test scene 3. Select Test GameObject 4. Open Window > Sequencing > Timeline 5. Pr... Read more

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