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Custom PlayableGraph stops working when making edits in the Timeline window
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “SampleScene” Scene3. Select the “DefaultHumanoid” GO in the H... Read more
"TrackAsset.MarkDirty()' hides inherited member 'Object.MarkDirty()" war...
Reproduction steps:1. Open the attached project “ReproProj”2. Close the Unity Editor3. Repeat the 1st step Expected result: Project ... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project2. Enter Play Mode3. After the ... Read more
Animated Components retain their Preview parameters when Timeline Compon...
Reproduction steps:1. Open the attached Project "case_1153121-TimelinePreviewBugTest.zip"2. Open the "SampleScene"3. Open the Timeli... Read more
[Editor] Cogwheel icon is blurred at 150% or more for Timeline Window
[Editor] Cogwheel icon is blurred at 150% or more scale in Timeline window Steps to Repro:1. Create a new Project2. Hierarchy > r... Read more
Timeline Track binding input field is getting very small when creating m...
Steps to reproduce:1. Open the attached project "Case_1153446"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity2. Open "ReverseNotWorking" scene3. Open Time... Read more
Timeline's Duration changes unexpectedly when it is set to Fixed Length...
How to reproduce:1. Download and open the submitted project2. Open the Timeline window2. Select New Timeline in the Project window3.... Read more
Timeline Audio out of sync in PlayMode and Player
Steps to reproduce:1. Open attached project "rqa-project-wired.zip" and scene "Blockout"2. In Hierarchy window, select the "Timeline... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
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