Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1157223
Regression
No
Animated objects reset to their first animation frame when pausing Timeline in Play mode
How to reproduce:
1. Open the attached project ('1157223repro.zip')
2. Open 'SampleScene' and select 'Story' object in the Hierarchy
3. Make sure that the Timeline window is opened
4. Enter play mode and pause the Timeline
Expected result: Animated objects are paused, retaining their current position
Actual result: Animated objects reset to their first animation frame
Reproducible in: 2017.4.27f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Note: Pressing 'Go to the next frame' or dragging the Timeline playhead around (while in paused Play mode) also returns questionable results.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The issue is Director.Pause() stops updating the timeline each frame, and for the 'Car' object in question, it means the attached controller is run and is setting its default position. This is working as expected.