Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2018.3.0b10
2019.1.0a7
2019.2.0a1
2019.2.0b3
2019.3.0a1
Issue ID
1156913
Regression
Yes
UI GameObject's Director's Current Time is not reset to 0 when it ends on the last Frame of the PlayableDirector
How to reproduce:
1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project
2. Enter Play Mode
3. After the TimeLine on "PlayableDirector" GameObject ends inspect the Canvas > GameObject > "InnerDirector" GameObject
Expected Behaviour: The InnerDirectors Current Time is set to 0 as the PlayableDirector already ended and nothing is set to "Hold"
Actual Behaviour: The Current time is stuck on 1
Reproducible with:2018.3.0b10, 2018.4.2f1, 2019.1.0a7, 2019.1.6f1, 2019.2.0b6, 2019.3.0a6
Not reproducible with: 2018.3.0b9, 2019.1.0a6
Note: The Problem only occurs when "Control Playable Directors" checkbox is checked
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment