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SettingsWindow initial position and size is wrong
Run unity at command line with -cleanTestPrefs on any project- Open Preferences or ProjectSettings- See that the window is really sm... Read more
Loading time when opening a Project is increased
How to reproduce:1. Create and reopen the Project in any of our supported Versions2. Create and reopen the Project in 5.6 Version3. ... Read more
RigidBody2D Constraints property does not indicate that it has Nested Pa...
How to reproduce:1. Open the attached project named Case_11650462. Select the Test gameObject3. Observe Constraints parameter in the... Read more
Editor UI visually breaks when deleting the Library folder of an already...
How to reproduce:1. Open the attached project 'Editor_UI_Test'2. Open the project's directory in File Explorer3. Delete the Library ... Read more
Contents in the Console Window disappear when clicking on a IndexOutOfRa...
How to reproduce:1. Open attached project "Case_1165282_consoGone.zip"2. Open "Storm's Scene" (Stuff > Our Stuff (Comrade) > S... Read more
[UIElements] Default window left margin doesn't match IMGUI window
How to reproduce:1. Open user's attached project 'UIElementsDontMatchIMGUIStyle.zip'2. Open Custom/IMGUI Window and Custom/UIElement... Read more
[Window Management] Window Titlebar is not aligned with the editor layou...
On maximizing any window, alignment of the Tiltlebar breaks, and also overlaps with window text Steps to repro:1. Create a new proje... Read more
[UI Element] Drop-down icon is overlapping with the text under Editor Co...
Text gets clipped with a dropdown icon when a long text is selected under Editor Controls properties ( eg. EnumPopup, EnumField, Mas... Read more
Transform Scale Z input field's text is not highlighted when navigating ...
How to reproduce:1. Create a new project2. Select 'Main Camera' GameObject3. Select checkbox of the Camera component in the Inspecto... Read more
[2D] Type selection drop-down of "Sprite Editor Window" text gets clipped
Text gets clipped from the type selection drop-down, under Sprite Editor window Step to Reproduce:1. Create a new project with 2D Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS