Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a8
2019.3.0a9
Issue ID
1168982
Regression
Yes
Editor UI visually breaks when deleting the Library folder of an already running project
How to reproduce:
1. Open the attached project 'Editor_UI_Test'
2. Open the project's directory in File Explorer
3. Delete the Library (skip files when it asks you to)
4. Return to the Editor
Expected result: Library rebuilds and nothing happens to the Editor
Actual result: Upon returning to the Editor, Editor UI has missing borders for windows and a lot of other elements are missing
Reproducible with: 2019.3.0a9
Not reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a7
Note: Mentioned 'other' elements include images for types of messages in the console, sliders, dropdowns, overlapping error text and more.
Note 2: After the issue the project may not open again, so if the attached project does not open, create a new default one, this happens regardless of the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
Add comment