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100% CPU usage for an extended period of time when importing an asset wi...
How to reproduce: 1. Create a new project 2. Import "ELEMENTAL DRAGONS PACK" from the Asset Store Expected result: Asset is importe... Read more
RenderTexture wrap mode does nothing
RenderTextures completely ignores the wrap mode set in the inspector when they are sampled in a shader. Tested in 2020.2.0b8 and 20... Read more
Crash in GetColorBlockColors when calling Texture2D.GetPixels32 for crun...
How to reproduce: 1. Open user-submitted project (GetPixels32Crash.zip) 2. Attach the CrashScript.cs onto any GameObject 3. Enter Pl... Read more
"Unapplied import settings" pop-up is shown when deselecting an Asset wi...
Reproduction steps: 1. Open the attached project "Case_1294009" 2. Remove "testImage.jpg" from the Assets folder 3. Focus the Editor... Read more
Can't select sRGB color format for Render Texture on HDRP project
Tested on 2021.1.0a6 + HDRP 10.1 Steps to repro: 1) Start a new HDRP project (make a template or just import package) 2) Create a ... Read more
HDR cubemaps are not compressed when switching platforms, and changing L...
Steps to reproduce: 1. Make sure that you have Android and/or iOS platform support installed 2. Open "case1264654-BiRP-modified" pr... Read more
Unity crashes when forcing render texture to update before it being init...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene 2. In the Hierarchy window, select Terrain GameObject 3... Read more
[Regression] Texture Preview looks brighter in Linear color space
Steps: 1. Open attached project (20210909_tes.zip) 2. Open _Texture_PreviewThumbnail scene 3. Hit play 4. Observe GameView Expected... Read more
Materials applied to GameObjects at runtime from Resources/Addressables ...
How to reproduce: 1. Open the user's attached "U - Bugreport project.zip" project 2. Go to File -> Build And Run 3. Observe the Game... Read more
Changing Render Texture Color Format to R8G8B8A8_SRGB automatically reve...
Steps to reproduce: 1. Create a new project 2. In project window hit Create -> Render Texture or Custom Render Texture 3. Change Col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened