Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.15f1
2020.1
2020.2
2021.1
Issue ID
1293040
Regression
Yes
Crash in GetColorBlockColors when calling Texture2D.GetPixels32 for crunched Texture Formats
How to reproduce:
1. Open user-submitted project (GetPixels32Crash.zip)
2. Attach the CrashScript.cs onto any GameObject
3. Enter Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.4.0f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b11, 2021.1.0a6
Not reproducible with: 2018.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2021.1):
when creating a crunched texture at runtime, no data array is created yet because the size of the data is unknown. This is now properly handled.
Fixed in 2021.2.0a5