Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1336583
Regression
No
Unity crashes when forcing render texture to update before it being initialized
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene
2. In the Hierarchy window, select Terrain GameObject
3. In the Inspector window, select Regenerate
Expected result: Unity doesn't crash
Actual result: Errors appear in the Console and Unity crashes
Reproducible with: 2020.3.8f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2018.4, 2019.4 (URP errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b1
The error appears "ArgumentException: AsyncGPUReadback cannot use Temp memory as input since the result may only become available at an unspecified point in the future."