Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
5
Found in
2019.4
2020.1
2020.2
2021.1
2021.1.0b1
2021.2
Issue ID
1302707
Regression
No
Materials applied to GameObjects at runtime from Resources/Addressables are low resolution when Texture Streaming is enabled
How to reproduce:
1. Open the user's attached "U - Bugreport project.zip" project
2. Go to File -> Build And Run
3. Observe the GameObjects in the middle and on the right in the Player (See attached "1302707_repro.mp4")
Expected result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in high resolution
Actual result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in low resolution
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b1, 2021.2.0a1
Note:
- The issue is not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
- [VFX] SMR sampling first frame after culling in T-Pose
- Can't select color from Editor with color picker when Unity Editor is on Secondary monitor
- [Linux] "Error while reading movie" errors in Learning templates due to unsupported .mov video format
- [Android] Crash with Signal 11 when opening app from floating icon state
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1