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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X

Votes

5

Found in

2019.4

2020.1

2020.2

2021.1

2021.1.0b1

2021.2

Issue ID

1302707

Regression

No

Materials applied to GameObjects at runtime from Resources/Addressables are low resolution when Texture Streaming is enabled

Texture

-

How to reproduce:
1. Open the user's attached "U - Bugreport project.zip" project
2. Go to File -> Build And Run
3. Observe the GameObjects in the middle and on the right in the Player (See attached "1302707_repro.mp4")

Expected result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in high resolution
Actual result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in low resolution

Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b1, 2021.2.0a1

Note:
- The issue is not reproducible in the Editor

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0b1

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.6f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.26f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.35f1

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