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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
5
Found in
2019.4
2020.1
2020.2
2021.1
2021.1.0b1
2021.2
Issue ID
1302707
Regression
No
Materials applied to GameObjects at runtime from Resources/Addressables are low resolution when Texture Streaming is enabled
How to reproduce:
1. Open the user's attached "U - Bugreport project.zip" project
2. Go to File -> Build And Run
3. Observe the GameObjects in the middle and on the right in the Player (See attached "1302707_repro.mp4")
Expected result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in high resolution
Actual result: Materials applied at runtime from Resources folder (middle GameObject) and at runtime through Addressables (right GameObject) are displayed in low resolution
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b1, 2021.2.0a1
Note:
- The issue is not reproducible in the Editor
Comments (1)
-
TheDeepVR
Sep 29, 2025 05:22
Encountered a similar bug – I am loading textures from Addressables and changing materials accordingly. As a result, the resolution is low and it does not change; higher mipmap levels are not loading.
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1