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Texture doesn't support 64-bit precision when its Texture Type is set to...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observe the... Read more
Textures become gray when they are converted with Graphics.ConvertTexture
How to reproduce: 1. Open user's attached "BugReport_GraphicsConvertTexture.zip" project 2. Open Assets/Textures folder 3. Observe t... Read more
[Android] Artifacts appear in texture Preview Window on Android Platform...
Reproduction steps: 1. Open the attached user's project "1054932 texture compression fallback.zip" 2. Switch the Platform to Android... Read more
New BC7 (bc7e) compressor on full red texture results in imperfect red (...
When setting all pixels of a 4x4 texture to red (1,0,0) the new in 2021.2 BC7 compressor (bc7e) changes the values to (0.992,0,0). ... Read more
RenderTexture wrap mode does nothing
RenderTextures completely ignores the wrap mode set in the inspector when they are sampled in a shader. Tested in 2020.2.0b8 and 20... Read more
Unity crashes when forcing render texture to update before it being init...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene 2. In the Hierarchy window, select Terrain GameObject 3... Read more
Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException
Reproduction steps: 1. Open the user's attached project 2. Select QA/Encode Texture to PIZ EXR 3. Observe the Console window Expect... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce: 1. Open the project from the attached file "1249916.zip" (link in edit) 2. Open the "Terrain" scene from Assets > ... Read more
Transparent pixels are not returned when Texture2D GetPixels is called
How to reproduce: 1. Open attached project "GetPisxelBug.zip" and scene "scene" 2. Enter Play mode 3. In Hierarchy, select "rendere... Read more
[Textures] CubemapArray API forces duplicate code because you cannot acc...
Steps to repro: 1. create a new project 2. create a new script 3. in the script, create 1x Cubemap and 1x CubemapArray objects 4. ma... Read more
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