Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a15
Issue ID
1258121
Regression
No
Texture doesn't support 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, observe the left side of the "Quad" GameObject
4. Compare it to the right side of the "Quad" GameObject
Expected result: Texture supports 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
Actual result: Texture doesn't support 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
Reproducible with: 2020.2.0a18
Couldn't test with: 2018.4.24f1, 2019.4.4f1, 2020.1.0b16 (RGBA 64 bit format is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0b3