Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a15
Issue ID
1258121
Regression
No
Texture doesn't support 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, observe the left side of the "Quad" GameObject
4. Compare it to the right side of the "Quad" GameObject
Expected result: Texture supports 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
Actual result: Texture doesn't support 64-bit precision when its Texture Type is set to "Normal map" and format set to "RGBA 64 bit"
Reproducible with: 2020.2.0a18
Couldn't test with: 2018.4.24f1, 2019.4.4f1, 2020.1.0b16 (RGBA 64 bit format is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0b3