Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.4
2020.1
2020.1.0f1
2020.2
Issue ID
1265872
Regression
No
Transparent pixels are not returned when Texture2D GetPixels is called
How to reproduce:
1. Open attached project "GetPisxelBug.zip" and scene "scene"
2. Enter Play mode
3. In Hierarchy, select "renderer" object
4. In Inspector -> Example Class -> change 'Source Sprite' to '2', '4' or '6' image
5. Observe Console window
Expected result: 16384 is printed
Actual result: 16384 is not printed, "Array size must be at least width*height" error is thrown
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2020.2.X):
TextureRect can be safely used only for sprites imported as Full Rect sprites.
All the sprites included in the repro project are imported in TightMesh mode and hence the issue.
To resolve the issue, please try to import the Sprites in FullRect mode.