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Resetting a custom brush resets the falloff curve to nothing
Resetting a custom brush resets the falloff curve to nothing Problem: if you reset a custom brush, the falloff will reset to a curv... Read more
Painting across neighboring Terrain Tiles is broken when off-grid Tile e...
Painting across neighboring Terrain Tiles is broken when off-grid Tile exists. This bug prevents users from having different Terrain... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more
ProcessCameraIndexListIsNodeVisibleStep1 crashes Unity when trying to op...
When having multiple terrains with trees in the hierarchy, Unity crashes when trying to open a Scene view To reproduce: 1. Open att... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce: 1. Open "GrassFlicker" project and "1ksubmit" scene 2. Expand "FPSController" GameObject in Hierarchy and click o... Read more
Terrain becomes invisible when zooming out
To reproduce: 1.Create new Unity project 2.Create a terrain in the hierarchy 3.Observe in the scene window that it is visible 4.Try ... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce: 1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Open Profiler Wind... Read more
Undoing creation of a Terrain Object will not remove the newly created T...
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is create... Read more
[Terrain] Edit Trees, refresh, mass place trees button touches the compo...
Edit Trees, refresh, mass place trees button touches the component's margin below, in the inspector window when trees are not assign... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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