Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a14
Issue ID
1312207
Regression
No
Undoing creation of a Terrain Object will not remove the newly created Terrain.asset file that was created in your Assets Folder
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is created within your Assets folder. When you attempt to Undo the creation of this new Terrain Gameobject in your scene. The Gameobject is removed but the .asset file remains.
Repro Steps:
1. Create a Terrain Object in your scene
2. Observe the Terrain.asset file that was created in your Assets folder
3. Press Ctrl-Z to Undo the creation of the Terrain Object
Actual Results
Terrain Asset file remains in the Assets folder but the Terrain Gameobject was removed from your scene.
Expected Results:
Undo action would undo all actions that occurred during the process of creating a Terrain Gameobject in your scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment