Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a2
Issue ID
935205
Regression
Yes
Terrain becomes invisible when zooming out
To reproduce:
1.Create new Unity project
2.Create a terrain in the hierarchy
3.Observe in the scene window that it is visible
4.Try to zoom out until it becomes invisible
Expected result: terrain is visible when zooming out
Actual result:terrains becomes invisible when zoomed out a bit
Reproduced on:2017.2.0b5 2017.3.0a1 2017.3.0a2
Not reproduced on: 2017.1.0f3 2017.2.0a1 2017.2.0b1 2017.2.0b3
Regression introduced in 2017.2.0b4
Notes: WINDOWS ONLY
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #935465