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[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
[Terrain] Brush tiles when moved near edges while height is set to 600
Brush tiles when moved near edges while height is set to 600 Steps to Repro:1. Create a new Project or open attached Project2. Hiera... Read more
[Linux] Crash on TerrainManager::CullAllTerrains when opening the "Terra...
Reproduction steps:1. Create a new HDRP project2. Open the Package Manager window (Window > Package Manager)3. Select the Shader ... Read more
Layer Dropdown Menus aren't fully visible in Layer Terrain Nodes
Steps to reproduce: Open any HDRP or URP Project with Shader Graph Installed In the Project Browser create a Shader Graph and open i... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro:--open attached project--enable instancing for the terrain in the scene--... Read more
Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...
Reproduction steps:1. Try to open the attached project;2. Observe the crash. Expected results: The scene with terrain will not crash... Read more
Elevating terrain using TerrainData.SetHeights results in Raycast not hi...
To reproduce:1. Open attached Unity project "TerrainTest2.zip"2. Open "Scene" scene3. Go into play mode4. Move the mouse around the ... Read more
Crash in TryGetTerrainHeight when entering Play Mode
To reproduce:1. Open attached Unity project "WRLD.zip"2. Open Assets --> Wrld --> Scenes --> either EcefSpace or UnitWorldS... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a pr...
How to reproduce:1. Open the attached “IN-120814” project2. Navigate to File > Build and Run3. Observe the crash Reproducible wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS