Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.0a10
2020.1
2020.1.0b8
2020.2
Issue ID
1251889
Regression
No
Terrain objects can still be selected when their selection is disabled
How to reproduce:
1. Open the attached project named "Case_1251889"
2. Open the Sample Scene
3. Observe the Hierarchy that every object in the Scene has its selection disabled
4. Hold Shift or Ctrl and left-click on the terrain object
Expected result: The terrain object is not selected
Actual result: The terrain object is selected even though its selection was disabled
Reproducible with: 2019.3.0a10, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13
Could not test with: 2018.4.23f1, 2019.3.0a8(Disable object selection feature was not yet available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment