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[Particles] Emission over distance not working when moving parent with n...
To reproduce:1. Open attached project (repro857495.zip)2. Play test scene3. Open scene view4. Select Particle system object and move... Read more
When Particle System is added like a component, the material of Particle...
Reproduction steps:1. Create a new project;2. Create an Empty GameObject;3. Add the component 'Particle System'; Actual result: Part... Read more
[Particles] Game crashes when new particles spawn
To reproduce:1) Open attached project and "main_staticmap" scene2) Play it3) Right click on any object and shoot down single enemy4)... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached.2.Open "asdf" scene.3.Select "Particle System" gameObject.4.Observe the crash. Expected r... Read more
[Trail Renderer] visual artifacts when manually enabled during Play mode
Reproduction steps:1. Open the attached project2. Enter Play mode3. Wait until the cube moves a bit4. Enable the Trail Renderer comp... Read more
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project2. Make both Scene and Game views visible3. Enter play mode4. Navigate through the g... Read more
Particle Emission does not work, when parent has Kinematic Rigidbody 2D
Reproduction steps:1. Open project attached (ParticleDistanceBug).2. Open scene "TestScene".3. Press Play. Expected result: Particle... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps:1. Open the attached project2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to repe... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps:1. Create new project.2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)3. Open scene... Read more
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