Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2p2
Issue ID
895898
Regression
No
SkinnedMeshRenderer shape emitter linked to an Animator without correct avatar results in CalculateSkinPoseMathLib<4> crash
To reproduce:
1.Download and open attached.
2.Open "asdf" scene.
3.Select "Particle System" gameObject.
4.Observe the crash.
Expected result: Editor does not crash when gameObject is selected.
Actual result: Editor crashes.
Reproduced with: 5.5.2p2, 5.5.2p4, 5.6.0f2, 2017.0.1a6.
Workaround: Add model's avatar to the animator.
Notes: Could not test on earlier versions because of compatibility issues. Reproduces when animator's avatar is not set or set to the wrong one. E.g not the one that model has. Changing Particle System's Shape emitter to any other than Skinned Mesh Renderer fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment