Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2p2
Issue ID
895898
Regression
No
SkinnedMeshRenderer shape emitter linked to an Animator without correct avatar results in CalculateSkinPoseMathLib<4> crash
To reproduce:
1.Download and open attached.
2.Open "asdf" scene.
3.Select "Particle System" gameObject.
4.Observe the crash.
Expected result: Editor does not crash when gameObject is selected.
Actual result: Editor crashes.
Reproduced with: 5.5.2p2, 5.5.2p4, 5.6.0f2, 2017.0.1a6.
Workaround: Add model's avatar to the animator.
Notes: Could not test on earlier versions because of compatibility issues. Reproduces when animator's avatar is not set or set to the wrong one. E.g not the one that model has. Changing Particle System's Shape emitter to any other than Skinned Mesh Renderer fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment