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Fixed in 6000.0.22f1
Fixed in 6000.0.X, 7000.0.0a2
Votes
0
Found in
6000.0.10f1
6000.1.0a7
Issue ID
UUM-75176
Regression
Yes
TraceRenderingLayerMask warning is thrown when creating universal 2D, 3D or VR Multiplayer templates
NOTE: These shaders are only used in editor, and used for baking. The warning is irrelevant since the majority of desktop GPUs support enough buffer binding slots. Instead of disabling the shaders (there is no point, it works fine), we should suppress the warnings. See [https://unity.slack.com/archives/C06TQ82JY/p1726826535749139] for more info.
Steps to reproduce:
- Create a Universal 2D or 3D template project
Expected results: No warnings are thrown
Actual results: Warning is thrown:
{code:java}
Shader warning in 'TraceRenderingLayerMask': Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS. Shader might not work on all hw. Consider combining separate buffers into one containing struct elements. at kernel MainRayGenShader (on glcore){code}
Tested on (OS): Ubuntu 20
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