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[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select particle system (1).4. In inspector, over ... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Make sure that only game view is visible4. Run scene5. Click bu... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps:1. Create new project.2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)3. Open scene... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project2. Create Particle system3. Set Start Rotation between two constants - from 0 to... Read more
[Shuriken] Error messages inIndex, inValue, sort[0] floatValue with part...
Steps to reproduce: 1. Download and import attached project. (ParticleEffectsPreview.zip)2. Open scene: 02_effects_preview3. Press p... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps:1. Open the attached project2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to repe... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Examples3. Select particle system in Hierarchy and simula... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
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