Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p1
Issue ID
776143
Regression
Yes
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce:
1. Open attacked project
2. Open block_test scene. Run the game
3. There are 2 particle systems in the scene, both controller by animator that animates their "_TintColor" property in their materials
3. Notice that the left one (render mode set to billboard), color changes as expected. The right one (render mode set to mesh), color does not change while the inspector says that the properties are controller by material property block
Not reproducible: 5.2.4f1
Reproduced with: 5.3.0a1, 5.3.3p2, 5.4.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment