Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p1
Issue ID
776143
Regression
Yes
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce:
1. Open attacked project
2. Open block_test scene. Run the game
3. There are 2 particle systems in the scene, both controller by animator that animates their "_TintColor" property in their materials
3. Notice that the left one (render mode set to billboard), color changes as expected. The right one (render mode set to mesh), color does not change while the inspector says that the properties are controller by material property block
Not reproducible: 5.2.4f1
Reproduced with: 5.3.0a1, 5.3.3p2, 5.4.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reflection Probe" borders disappear when interacting with the UI in the Inspector and one of the Reflection Probe editing tools is selected during the Baking process
- RenderGraph ContextData buffer leaks in IL2CPP when using Native Leak Detection
- Caret in "Add Default Preset" text field is vertically misaligned in Preset Manager
- Unused separation line is present at the bottom of the create GameObject sub menu when right clicking Scene in the Hierarchy
- Text cursor and text highlighting is misaligned and cut off in the search bar when typing something and highlighting text in the "Add Default Preset" window
Add comment