Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p1
Issue ID
776143
Regression
Yes
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce:
1. Open attacked project
2. Open block_test scene. Run the game
3. There are 2 particle systems in the scene, both controller by animator that animates their "_TintColor" property in their materials
3. Notice that the left one (render mode set to billboard), color changes as expected. The right one (render mode set to mesh), color does not change while the inspector says that the properties are controller by material property block
Not reproducible: 5.2.4f1
Reproduced with: 5.3.0a1, 5.3.3p2, 5.4.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment