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[BiRP/URP] Game Object with Cast Shadows type set to Shadows Only flicke...
How to reproduce: 1. Open the user's attached "CommandBuffer.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Mov... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
LightingData.asset always generated as binary file when Asset Serializat...
Steps to reproduce: 1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene 2. Notice t... Read more
[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce: 1. Open user's attached project "WeatherMaker_2019_2.zip" 2. Build it to Android 3. Open the app and notice the ... Read more
[URP] Bake Indirect lighting generates an artifact in a specific area
Repro steps: 1. Open attached project 2. Generate Lighting 3. Observe the Scene and Game Views Actual: An artifact is generated in... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps: 1. Open the project in "BIR.zip" 2. In Scene, zoom out until you can see the entire Shadow of the Cylinder 3. T... Read more
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering...
Reproduction steps: 1. Open the attached 1309632crash.zip project and MyScene 2. Enter UV Charts mode Expected result: Editor scene... Read more
Unity materials turn dark with large "Normal Strength" even when the nor...
How to reproduce: 1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene" 2. Select "New Material" fr... Read more
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