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Under Consideration for 2022.3.X



Found in



Issue ID




Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API



Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/AppendSBCrash/TestASB.scene” Scene
3. In Player settings, make sure “Graphics APIs for Windows” contains only Vulkan (Edit > Project Settings > Player settings > Other Settings > Graphics APIs for Windows)
4. Enter the Play Mode

Expected result: The Editor continues to run in Play Mode
Actual result: Editor crashes

Reproducible with: 2022.3.33f1, 6000.0.6f1
Could not test with: 2021.3.39f1 (Assets\Scripts\BurstFunctionPointerTests.cs(53,21): error CS0246: The type or namespace name 'IJobParallelForBatch' could not be found)

Reproducible on:
Play Mode (Windows Platform, Android Platform)
Windows Standalone Player

Not reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

First few lines of the Stacktrace:
0x00007FF67970704A (Unity) GfxDeviceVK::UpdateComputeResources
0x00007FF67AC680C8 (Unity) GfxDeviceWorker::RunCommand
0x00007FF67AC6D92B (Unity) GfxDeviceWorker::RunExt
0x00007FF67AC6DA48 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF67928FEDB (Unity) Thread::RunThreadWrapper

- Artifacts are present in Windows Standalone Player
- Does not reproduce with Direct3D11 or OpenGLES3

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