Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.2f1
2020.1.0a19
2020.1.17f1
2020.2
Issue ID
1309632
Regression
Yes
Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights
Reproduction steps:
1. Open the attached 1309632crash.zip project and MyScene
2. Enter UV Charts mode
Expected result: Editor scene is shown in UV Charts mode
Actual result: Editor crashes
Reproducible with: 2019.3.2f1, 2019.4.19f1, 2020.1.0a19, 2020.1.17f1, 2020.2.0a4
Not reproducible with: 2018.4.31f1, 2019.3.1f1, 2020.1.0a1, 2020.1.0a18, 2020.2.0a5, 2020.2.3f, 2021.1.0b5, 2021.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
- ScrollView is not taking Into account header height when handling mouse wheel scrolling in MultiColumnTreeView
- Build fails with "Shader error in 'BK/StandardLayered" when using a custom shader
- Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
Resolution Note (fix version 2020.2):
Does no longer reproduce with 2020.2.0a5 and above