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Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce:1. Open attached Unity project "case_918299-test_sampler_float"2. Open scene "2"3. Select Point light in the Hierar... Read more
Lights become darker when reloading the scene
To reproduce:1. Open attached project;2. Open "testScene";3. Enter playmode. Expected result: lights stay the same when scene is rel... Read more
Shadowmask mode in the new version of lighting window is not working pro...
To reproduce:1. Open attached project2. Build lighting3. Notice a white static plane with baked shadows from a large static cube beh... Read more
[iOS][Android] Point light lights scene incorrectly in Survival Shooter
Steps to reproduce:1) Open the attached project (or import Survival Shooter from the Asset Store to a blank project).2) Build and de... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
Shadows flickering in the Game view when played through Timelines window
How to reproduce:1. Open the project "IN_34362"2. Open the "ContactShadowsTestScene" Scene in the Assets/Scenes/TestScenes3. Open Ga... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps:1. Open user attached Project2. Press Play3. Observe the lighting of the two Cubes4. Build and Run Expected resul... Read more
[HDRP][Template] Shadow atlasing failed error thrown while increasing th...
Shadow atlasing failed error thrown while increasing the value of Resolution in shadow property. Steps to repro:1. Create a new proj... Read more
Light from spot and point lights is not visible when rendering to the ri...
Steps to reproduce:1) Download and open attached project "RenderToRect.zip"2) Open scene "RenderToRect"3) Press play Actual result: ... Read more
[5.5 mobile regression] Mobile Shadow Resolution Capped to 1024 in Unity...
Due to shadow resolution calculation change sometime in 5.5, on some devices directional light shadows can't go past 1024 size now. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS