Search Issue Tracker
By Design
Votes
9
Found in
5.6.1f1
Issue ID
918299
Regression
No
Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce:
1. Open attached Unity project "case_918299-test_sampler_float"
2. Open scene "2"
3. Select Point light in the Hierarchy window
4. In the Inspector window set Light type to "Point"
5. In the Inspector window set Light mode to "Realtime"
6. Open Window --> Lighting --> Settings
7. Generate Lighting
8. Open Window --> Frame Debugger
9. Turn on the Play mode
10. Enable Frame Debugger
Expected result: Scene is constructed with two draw calls - two objects are included.
Actual result: Scene is constructed with four draw calls.
Reproducible with: 2017.2.0a2, 5.6.1f1, 5.5.3p4, 5.5.0a6
Note: After baking Directional Realtime Light scene is constructed with two draw calls as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment