Search Issue Tracker
By Design
Votes
9
Found in
5.6.1f1
Issue ID
918299
Regression
No
Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce:
1. Open attached Unity project "case_918299-test_sampler_float"
2. Open scene "2"
3. Select Point light in the Hierarchy window
4. In the Inspector window set Light type to "Point"
5. In the Inspector window set Light mode to "Realtime"
6. Open Window --> Lighting --> Settings
7. Generate Lighting
8. Open Window --> Frame Debugger
9. Turn on the Play mode
10. Enable Frame Debugger
Expected result: Scene is constructed with two draw calls - two objects are included.
Actual result: Scene is constructed with four draw calls.
Reproducible with: 2017.2.0a2, 5.6.1f1, 5.5.3p4, 5.5.0a6
Note: After baking Directional Realtime Light scene is constructed with two draw calls as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment