Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1p1
Issue ID
918496
Regression
No
Light from spot and point lights is not visible when rendering to the right side of a texture
Steps to reproduce:
1) Download and open attached project "RenderToRect.zip"
2) Open scene "RenderToRect"
3) Press play
Actual result: Half of the screen is unlit (right side) https://gyazo.com/2a0d43ea266436b257b5b9f0c7365d6f
Expected: Everything is lit evenly, just like in the left part
Tested and reproduced on:
Windows 10
Unity 5.6.1p2, 2017.2.0a3
Could not test on 5.5 or prior due to various changes in Unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #903537