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0
votes
By Design

Volumetric glow vertex shader does not work in D3D, but works in OpenGL

Shaders

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May 29, 2014

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Version/s: 4.5.0f6

To reproduce: 1. Open attached project 2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the... Read more

0
votes
Fixed

The shader inspector reports wrong stats

Shaders

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Jun 06, 2014

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Version/s: 5.0.0a9

To reproduce: 1. Create a new material (like Diffuse) 2. Press edit 3. Notice that that "Used in scene is 44" even though the materi... Read more

0
votes
Fixed

Shader compiler regression on preprocessor ## for mobile in 4.5

Shaders

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Jun 11, 2014

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Version/s: 4.5.0f6

Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more

0
votes
Fixed

Surface shaders: two spaces between "#pragma" and "surface" cause errors...

Shaders

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May 27, 2014

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Version/s: 4.5.0f6

"#pragma surface" works; "#pragma surface" (more spaces) does not. Regression in 4.5 from 4.3 Read more

0
votes
Fixed

Deferred: Can't set vaues to stencil buffer on gbuffer pass or in CmdBuf...

Shaders

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Jun 09, 2014

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Version/s: 5.0.0a11

Steps to reproduce : - import the project attached - open the scene - press play and notice the red cylinder receives decals Read more

0
votes
Fixed

"Too many texture interpolators would be used for ForwardBase pass" shad...

Shaders

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Jun 13, 2014

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Version/s: 5.0.0a12

Steps to reproduce : - import the shader attached and notice the errors *Note : Regression from 4.5. Read more

1
votes
Fixed

Shaders using complicated ## preprocessor don't compile in 4.5

Shaders

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Jun 12, 2014

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Version/s: 4.5.0f6

Possibly duplicated of case 613073 - ## preprocessor regression when compiling into GLSL in 4.5 Read more

1
votes
By Design

Shader fails to compile for DX11 when having a function-like macro witho...

Shaders

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Jun 16, 2014

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Version/s: 4.3.4f1

Things like "#define TEST()" do not work Read more

0
votes
Fixed

4.5 shader compilation regression on preprocessor macros with \ at end

Shaders

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Jun 17, 2014

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Version/s: 4.5.0f6

Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and se... Read more

0
votes
Fixed

Editor crashes complaining about malformed shader

Shaders

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Jun 26, 2014

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Version/s: 5.0.0a14

Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more

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