Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b18
Issue ID
658013
Regression
No
[Standard] Using the standard shader with a substance procedurally generated material constant errors will be thrown
Steps to reproduce:
-Open the attached project and the scene.
-Errors will be thrown immediately:
"should be implemented in child class"
-Try switching between "StandardMat" and the "RoadsDirt0082_10_H_Tile01" substance generated material.
-It works fine with the baked textures, it does not work with substance generated textures.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment