Search Issue Tracker

0
votes
By Design

Unlit shaders are not writing to the depth buffer

Shaders

-

Feb 06, 2018

-

Version/s: 2017.3.0p1

Steps to reproduce: 1. Download and open the attached project 2. Observe focusing of cubes in the Game Window Expected result: all ... Read more

0
votes
Fixed

Two ShaderCompilerTests hitting asserts on reflection callbacks

Shaders

-

Apr 01, 2019

-

Version/s: 2019.1

HLSLcc_ImageBuffers and HLSLcc_ConstantBufferReflection native compiler tests are hitting asserts in reflection callbacks on debug b... Read more

0
votes
Fixed

Objects are rendered black when using DDX/DDY shader functions

Shaders

-

Mar 16, 2018

-

Version/s: 2018.1.0a1, 2018.1.0b10

Reproduction steps: 1. Open the attached project "ddxshader.zip"; 2. Open the SampleScene.unity; 3. Observe the Sphere object in the... Read more

0
votes
Won't Fix

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

-

Feb 11, 2018

-

Version/s: 2017.3.1f1

Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more

0
votes
Fixed

Objects using the Mobile Bumped Specular 1 Directional Light shader rece...

Shaders

-

Feb 13, 2018

-

Version/s: 5.6.5p1

Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more

0
votes
Fixed

[Shaders] Surface shaders don't track #include dependencies properly

Shaders

-

Feb 15, 2018

-

Version/s: 2018.1.0b7

To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more

0
votes
Fixed

Compute shader with transparency fails to compile under OpenGL

Shaders

-

Feb 16, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Download and open the attached project 2. Set Graphics API to OpenGL 3. Enter Playmode Expected result: no ... Read more

0
votes
By Design

Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's

Shaders

-

Feb 21, 2018

-

Version/s: 5.6.4p3

Steps to reproduce: 1. Open attached project "WaterBug.zip" 2. Inspect "SimpleShader_Bug.shader" 3. Uncomment line 19 "#define UNITY... Read more

0
votes
Fixed

Unity cannot find the UNITY_SHADOW_COORDS macro under 2017.2

Shaders

-

Dec 12, 2017

-

Version/s: 2017.1.2p3

Steps for reproduction: 1) Open the `OrientationCrash` project below 2) Observe the errors in the console 3) UNITY_SHADOW_COORDS mac... Read more

0
votes
By Design

[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking

Shaders

-

Mar 01, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open users attached project "LightAttnTest.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Observe as ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.