Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0p1
Issue ID
998737
Regression
No
Unlit shaders are not writing to the depth buffer
Steps to reproduce:
1. Download and open the attached project
2. Observe focusing of cubes in the Game Window
Expected result: all objects are unfocused/focused equally
Actual result: unlit shader object is focused independently
Reproduced on 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2013.1f1, 2018.1.0b6, 2018.2.0a1
Notes:
- Changing effect values around may yield the desired result, but ideally should not be needed
- Bug appears in both PostProcessing Stack v1 and v2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment