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0
votes
Fixed

Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more

0
votes
Postponed

[Forward] Custom vertex function is not used when rendering things into ...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

Steps to reproduce: 1. Download attached project "ssao.vertex.shader.forward.rendering.bug" 2. Run the "test" scene. 3. When renderi... Read more

0
votes
Fixed

[OSX] Shaders that don't use vertex position at all, fail to render on Mac

Shaders

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Sep 02, 2013

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Version/s: 4.3.0b1

When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more

0
votes
Fixed

The Console Tab is spammed with "Shader wants normals" when using 3d text

Shaders

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Sep 04, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open project TestBugReport 2. Open scene TimeText 3. Double click "Text" in hierarchy to focus on it in scene view ... Read more

0
votes
Fixed

Vertex color flips between DX11 and DX9

Shaders

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Sep 09, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project attached - open the scene colorflip dx10vsdx11 - switch to dx11 - press apply and notice... Read more

0
votes
Fixed

None of the transition lines in the Animator are rendered

Shaders

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Sep 16, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open project Animator Controller Render Issue 2. Open scene Ranch 1 stage 1 broken 3. Select Adam - Hand Gun 4. Ope... Read more

0
votes
Fixed

Shaders: Sometimes material properties aren't saved

Shaders

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Sep 17, 2013

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Version/s: 3.0

When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more

0
votes
Fixed

Inconsistent platform handling of relative shader include paths

Shaders

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Sep 19, 2013

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Version/s: 4.3.0b1

When .cginc files include other .cginc files with relative paths, then in some cases that might not quite work. Read more

2
votes
Won't Fix

[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...

Shaders

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Sep 23, 2013

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Version/s: 4.2.1f4

You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more

4
votes
Won't Fix

Shaders preprocess #pragma surface before #ifdefs

Shaders

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Sep 24, 2013

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Version/s: 4.2.1f4

Right now impossible to have for example this: #ifdef DESKTOP_VARIANT #pragma surface surf FancyStuff #else #pragma surface surf Sim... Read more

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