Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.3.2f1
2020.2
Issue ID
1224442
Regression
No
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce:
1. Open the attached project "Case_1224442"
2. Build it on Android
3. Notice only Red "H" is displayed
Expected results: Red "H" and grey "H" are displayed
Actual results: Only Red "H" is displayed
Reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a5
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Note: The issue only reproduces with OpenGles2 and 3. It does not reproduce with Vulkan and Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
- AI Navigation Sample Scenes do not work and throws “InvalidOperationException”, “Curl error3”, “CrashReporter”, and “NullReferenceException” errors when using the new Input System Package (default) on a new project
- Bottom of Build Size window in Project Auditor becomes inaccessible when a monitor has a high display scaling
- AI Assistant fails to load account information when AI assistant is opened
Resolution Note (fix version 2020.2):
Fixed in 2020.1.0b10, 2020.2.0a12