Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.3f1
2020.1.0a24
2020.2
Issue ID
1225421
Regression
Yes
"Long Running Job detected" errors are thrown when Shader Variants / Materials are compiled in a Play Mode
How to reproduce:
1. Download the user's project
2. Before opening the project delete "ShaderCache" folder found in OceanBreeze->Library
3. Open the user's project
4. Enter Play Mode
5. Use "A" and "E" buttons to get into the purple trigger
Expected result: No errors are thrown
Actual result: "Long Running Job detected" errors are thrown
Reproducible with: 2019.3.3f1, 2020.1.0b3, 2020.2.0a4
Not reproducible with: 2019.3.2f1
Could not test with: 2017.4.38f1 because of missing Prefabs, 2018.4.20f1 because of namespace errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a7