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Fixed in 2020.2
Fixed in 2020.1
[Caching Shader PP] Virtual texturing macros don't work with new PP
#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex
#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_TEX2D(stackName##_transtab);
Texture2D VT_transtab; SamplerState samplerVT_transtab;
Texture2D VT _transtab ; SamplerState samplerVT_transtab ;
(note the space between VT and _transtab)
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