Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1235706
Regression
No
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input:
#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex
#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_TEX2D(stackName##_transtab);
DECLARE_STACK_BASE(VT)
Expected:
Texture2D VT_transtab; SamplerState samplerVT_transtab;
Actual:
Texture2D VT _transtab ; SamplerState samplerVT_transtab ;
(note the space between VT and _transtab)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment