Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1235706
Regression
No
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input:
#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex
#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_TEX2D(stackName##_transtab);
DECLARE_STACK_BASE(VT)
Expected:
Texture2D VT_transtab; SamplerState samplerVT_transtab;
Actual:
Texture2D VT _transtab ; SamplerState samplerVT_transtab ;
(note the space between VT and _transtab)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment