Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.1.0a2
2019.3
2019.3.7f1
2020.1
2020.2
Issue ID
1239923
Regression
Yes
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:
1. Open attached project "TestComputeShader.zip"
2. In Project window, double click on "test" to open the compute shader
3. In Inspector window, click on "Show compiled code"
4. Compare "test.compute" for loop condiftion with "Compiled-test-.shader" loop condition
Expected result: the loop condition is the same
Actual result: the loop condition is different
Reproducible with: 2019.1.0a2, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.23f1
Could not test with: 2019.1.0a1 (sometimes the issue reproduces, sometimes it does not)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (fix version 2020.2):
Verified in:
Version: 2020.2.0a14
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.0b14
Resolution Note (fix version 2019.4):
Verified in:
Version 2019.4.3f1