Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.1.0a2
2019.3
2019.3.7f1
2020.1
2020.2
Issue ID
1239923
Regression
Yes
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:
1. Open attached project "TestComputeShader.zip"
2. In Project window, double click on "test" to open the compute shader
3. In Inspector window, click on "Show compiled code"
4. Compare "test.compute" for loop condiftion with "Compiled-test-.shader" loop condition
Expected result: the loop condition is the same
Actual result: the loop condition is different
Reproducible with: 2019.1.0a2, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.23f1
Could not test with: 2019.1.0a1 (sometimes the issue reproduces, sometimes it does not)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2020.2):
Verified in:
Version: 2020.2.0a14
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.0b14
Resolution Note (fix version 2019.4):
Verified in:
Version 2019.4.3f1