Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0a1
2019.3.13f1
2020.1
2020.2
Issue ID
1248017
Regression
Yes
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surface shader functions
How to reproduce:
1. Open the user's attached project
2. Go to Assets -> Shaders in the Project window
3. Select the Foo asset and observe the Inspector
4. Open Test Runner (Window -> General -> Test Runner)
5. Hit Run All and observe the Console log
Expected result: "Shader 'Custom/Foo' has errors." message printed
Actual result: No error messages printed
Reproducible with: 2019.3.0a1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.23f1, 2019.2.21f1
Could not test with: 2017.4.40f1 (ShaderUtil.GetAllShaderInfo() function is not present)
-
vanisi3667
Jul 02, 2020 04:47
thanks for sharing!
cheryl from https://www.siouxfallstreeservice.org
-
sam1212
Jul 01, 2020 04:52
<p><span style="font-weight: 400;">Thank you for sharing<a href="https://www.indplsartcenter.org/braffood2019">!</a></span></p>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b12
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.1f1