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[Windows] [Shader System] Shader Compiler throws IPC Exception on Window...
How to reproduce: 1. Open the attached user's project 'crest.zip' 2. Press on the water/pink texture in the Scene view Expected res... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps: 1. Open project "ComputeShaderLoop" 2. If you don't immediately see the errors, open Scripts/MeshGenerator and c... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce: 1. Open project "ComputeShaderSetConstantBuffer.zip" 2. Enter Play Mode 3. Observe the Console For Dx11 / 12 API:... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
Incompatible texture type is used after getting out of play mode
How to reproduce: 1. Open the project "MetalTexture3D.zip" 2. Notice that the sphere in the scene is white. 3. Enter the Play Mode 4... Read more
Crash when applying material to mesh
Reproduction steps: 1. Open the user's attached project 2. Add a new mesh to any scene and apply any material from 'BetterLitShader/... Read more
Unity Crashes when calling 'isValid', 'isOverridable', or 'type' on an u...
Reproduction steps: 1. Open attached project "ReproProject" 2. Open "SampleScene" 3. Enter Play Mode Expected result: Unity enters ... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMO...
How to reproduce: 1. Download and install Mali Offline Compiler (link in the edit) 1. Open the "MaliCompilerReprot" project (GitHub ... Read more
Material doesn't show Specular texture when using Standard (Specular set...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/specular" 3. Create a new Material in the "Assets" fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
- Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project