Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
Issue ID
1405100
Regression
Yes
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers if the keywords are used outside of preprocessor directives.
STR:
1. Create a new project using the 3D template
2. Put the attached shader into the Assets folder
Expected: the shader compiles successfully
Actual: the shader complains about an unknown identifier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Add comment