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Found in
2019.4
2020.3
2020.3.18f1
2021.2
2022.1
Issue ID
1388862
Regression
No
Incompatible texture type is used after getting out of play mode
How to reproduce:
1. Open the project "MetalTexture3D.zip"
2. Notice that the sphere in the scene is white.
3. Enter the Play Mode
4. Exit the Play Mode
5. Observe the sphere's color
6. In Metal, observe the console
Expected result: The sphere is white after step 4.
Actual result: The sphere is either black (D3D11, D3D12, OpenGL, Vulkan) or disappeared (Metal). Also on Metal warnings appear: "Metal: Shader[Vuforia/VFX/Lit/VolumeTexture]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureType3D]"
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
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