Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2020.3.18f1
2021.2
2022.1
Issue ID
1388862
Regression
No
Incompatible texture type is used after getting out of play mode
How to reproduce:
1. Open the project "MetalTexture3D.zip"
2. Notice that the sphere in the scene is white.
3. Enter the Play Mode
4. Exit the Play Mode
5. Observe the sphere's color
6. In Metal, observe the console
Expected result: The sphere is white after step 4.
Actual result: The sphere is either black (D3D11, D3D12, OpenGL, Vulkan) or disappeared (Metal). Also on Metal warnings appear: "Metal: Shader[Vuforia/VFX/Lit/VolumeTexture]: Incompatible texture type [MTLTextureType2D] of texture bound at index 0, expected [MTLTextureType3D]"
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment