Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a10
Votes
0
Found in
6000.0.6f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-73343
Regression
No
[Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
Steps to reproduce:
1. Open File > Build Profiles
2. Create a build profile and add a player settings to it (press Customize player settings)
3. Change Default chunk count, Default chunk size and Override in Other Settings > Shader Variant Loading Settings
Actual results:
When changing the Default chunk count and size, it's changing the value globally (for all profiles and project settings) and not per profile.
Expected results:
The default chunk count, size and override should be changed per profile
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment