Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a8
Votes
8
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-73300
Regression
Yes
Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project
Reproduction steps:
1. Open the attached project “AltCrashRepro”
2. Enter the Play mode
Expected result: The Play mode starts
Actual result: Editor crashes
Reproducible with: 2023.3.0a12, 6000.0.4f1
Not reproducible with: 2022.3.31f1, 2023.3.0a11
Couldn’t test with: 2021.3.39f1 - Console errors (“error CS0246: The type or namespace name 'BatchCullingOutput' could not be found“)
Reproducible on: Windows 10
Not reproducible on: macOS 14.5 Sonoma (Intel)
First few lines of stack trace:
{noformat}
0x00007FFBF960199E (Unity) ScriptableBatchRenderer::RenderMultipleMeshes
0x00007FFBF9607ACE (Unity) ScriptableRenderLoopDrawSRPBatcher
0x00007FFBF9607D8A (Unity) ScriptableRenderLoopJob
0x00007FFBF992E323 (Unity) GfxDevice::ExecuteAsync
0x00007FFBF9C70984 (Unity) GfxDeviceClient::ExecuteAsync
0x00007FFBF9604B42 (Unity) ScheduleRenderJobs
0x00007FFBF95FBF39 (Unity) ExecuteDrawRenderersCommand{noformat}
Comments (3)
-
mrc_akka
Aug 29, 2024 14:37
When could we get BRG to work in Unity 6? Is it not the better way to render with maximum performance in unity?
-
kratocsaba
Jul 04, 2024 17:32
P.S: It happens to me in 6000.0.8f1
-
kratocsaba
Jul 04, 2024 17:10
This very same issue affects me. If, for example I set the renderingLayerMask of the BatchFilterSettings to "Nothing", it doesn't crash, since it wouldn't even render - But as soon as I set a valid renderingLayerMask, it crashes.
Maybe I see my things rendered for 1 frame before the crash, it is inconsistent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 6000.0.20f1):
The sample code provided for BatchRendererGroup did not set the BatchDrawCommandType as part of the BatchDrawRange setup. Affected code should only need to update this flag to resolve any crashes.