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Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project. 2. In the pro... Read more
[CacheServer] Data is uploaded to CacheServer even while Upload and Down...
This happens only when Parallel Import is enabled. How can we reproduce it (make sure that you have local Accelerator running on ... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps: 1. Open user's attached project and scene "GuidsScene" 2. Enter Play Mode 3. In Hierarchy window, select "Guids"... Read more
ScriptableObject with an array of serializable classes with arrays in th...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select World Data in the Project window 4. Observe the Inspect... Read more
Expanding all nodes of an endless tree that is using [SerializeReference...
How to reproduce: 1. Open user-submitted project (SerializeReference) 2. Select 'New Some Thing' Asset in the Project window 3. In t... Read more
Editor freezes when trying to serialize generic type with SerializeRefer...
How to reproduce: 1. Open the attached "1218652.zip" project 2. In the Project window "Assets" folder right-click -> Create -> Test ... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip) 2. Open Test Runner 3. Run all EditMode tests 4. Observe t... Read more
PersistentManager::ReadObject crash when exiting Unity if VSCode plugin ...
To reproduce: 1. Open users attached project "RaycastPlatformer.zip" 2. Navigate to VSCode > Plugins > Editor 3. Save the project 4... Read more
[Serialization] Different serialization layout error thrown at runtime w...
How to reproduce: 1. Open the attached Unity project ("1358602_2021.2.0b9_repro.zip") 2. Build And Run 3. When the app finishes load... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project