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New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps: 1. Open attached project "ScriptableBug.zip" 2. In Project folder, copy the contents of "\NEW" into "\Assets" 3.... Read more
Prefab changes are not applied and an error occurs when changing fields ...
How to reproduce: 1. Open the attached project (SeralizedRefBug.zip) 2. Select the GameObject in the Hierarchy window 3. In the Insp... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been des... Read more
Editor crashes when Building the project if HDRP/TerrainLit shader is in...
How to reproduce: 1. Open the attached project named "Case_1237876" 2. Click Build and Run 3. At this point, the Editor will either ... Read more
JSON deserialization produces different results when comparing to other ...
Reproduction steps: 1. Open attached project "JsonUtilityCorruption.zip" 2. In Test Runner window, run tests for "ReproduceCorruptio... Read more
Odin Inspector causes slow domain load times
Odin Inspector prior to version 3.0 can trigger a degradation of domain reload times and slow domain load times in Unity 2019.4 and ... Read more
SerializeReference throws an error in built game when using Odin - Inspe...
How to reproduce: 1. Open the "pancakes.zip" project 2. Build and Run the project Expected result: the built game doesn't throw any... Read more
Nested SerializeReference deserialization callbacks are called too soon
Steps to reproduce: 1. Open User-supplied project 2. Run the Tests in the Test Runner Expected: All tests pass Actual: SerializeRe... Read more
Crash on RaiseException when opening project with a corrupted asset
Reproduction steps: 1. Open user's attached project --observe crash Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.... Read more
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project 2. Try building the project several times 3. Try modifying anything in the scripts and coming back to the e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow