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Fixed in 2020.2.X

Votes

0

Found in

2020.1.0a19

2020.2

2020.2.0a7

Issue ID

1238478

Regression

No

[Serialization][URP] "SerializedObject destroyed" errors are thrown when Gobal Volume effect is undone via Assets > Properties

Serialization

-

When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been destroyed" errors are thrown continuously. Refer the attached video

Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install URP
3) Create Global Volume gameObject > Make a prefab
4) Assets > Properties > Add any effect to Global Volume prefab
5) Edit > Undo or Press Ctrl + Z

Actual Result: "SerializedObject target has been destroyed." errors are thrown

Expected result: Effects should be removed from both property window as well as in Inspector and no errors should be thrown

Occurring on: 2020.2.0a7, 2020.1.0b6, 2020.1.0a19

Environment: Both Windows and Mac

Note: Property window is introduced in Unity version 2020.1.0a19

Stack Trace:
1) Retrieving array element that was out of bounds
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
2) SerializedProperty components.Array.data[2] has disappeared!
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
3) SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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