Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1244935
Regression
No
SerializeReference throws an error in built game when using Odin - Inspector and Serializer
How to reproduce:
1. Open the "pancakes.zip" project
2. Build and Run the project
Expected result: the built game doesn't throw any errors
Actual result: the built game throws "A scripted object has a different serialization layout when loading." error
Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Could not test with: 2018.4.23f1 and earlier (project errors when downgrading)
Notes:
-Removing the [SerializeReference] property from problematic Scripts solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1232785